Visual Pollution

Signs are almost always taken for granted. In class, we learned that ‘signage’ is one of the most basic and omnipresent example of visual design and interface design. The principle is the same as with any piece of design work – that it should tell a story, but in this case, the story should quite […]

Continue Reading

Interaction is Human Nature

Meet my nephew, Stuart. He’s about two and a half years old in the photo (now almost 4). Every Sunday, I’d take Stuart to the McDonald’s PlayPlace near our grandma’s house and he would always jump with joy every time he’d see the ‘ball pit.’ Often times, he would be alone in the pit. He would be […]

Continue Reading

Thea’s Pet Cyclops

Here is my first shot a programming. I sketched a picture of a cyclops using basic shapes in Processing. Yey!!! I decided to name this project ‘Thea’s Pet Cyclops‘ in honor of my classmate Thea Rae who has been helping me out with ICM. Take note that she’s an artist without any programming background but she’s […]

Continue Reading

From Fat to Fit

If I can summarize last week’s Visual Language class into a single thought, it will be this: Good design tells a story.  I’ve always believed in the power of stories. To borrow from John Keating of Dead Poet’s society, “medicine, law, business, engineering, these are noble pursuits and necessary to sustain life. But poetry, beauty, romance, love; these […]

Continue Reading